package gameAppLayer;

public enum GAERROR {
	
	//currently unused
	INIT_LOW_DISK_SPACE,
	INIT_CPU_TOO_SLOW,
	INIT_LOW_VIRT_RAM,
	INIT_LOW_CONTIG_RAM,
	
	//specific, used
	LOCK_FILE_NOT_FOUND,
	INIT_LOW_PHYS_RAM,
	
	
	
	//general, used
	ABORT,
	RETRY,
	IGNORE,
	
	
	//file loading errors
	TEXTURE_NOT_FOUND;
	

}
